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Tugas 2 PBO


Pada kesempatan ini, saya akan membuat gambar pemandangan sederhana yang terdiri dari bangun 2 dimensi dengan menggunakan java

Ada 5 Class yang diperlukan untuk menyelesaikan gambar pemandangan tersebut:
  1. Canvas
  2. Picture
  3. Triangle 
  4. Square
  5. Circle






1. Canvas

 import javax.swing.*;   
  import java.awt.*;   
  import java.util.List;   
  import java.util.*;   
  /**   
  * Canvas sebagai media menggambar   
  *   
  *   
  *   
  * @author: Muhammad Irfan   
  *   
  * @version: 1.2   
  */   
  public class Canvas   
  {   
   private static Canvas canvasSingleton;   
   /**   
   * Factory method to get the canvas singleton object.   
   */   
   public static Canvas getCanvas()   
   {   
    if(canvasSingleton == null) {   
     canvasSingleton = new Canvas("BlueJ Shapes Demo", 300, 300,    
       Color.white);   
    }   
    canvasSingleton.setVisible(true);   
    return canvasSingleton;   
   }   
   // ----- instance part -----   
   private JFrame frame;   
   private CanvasPane canvas;   
   private Graphics2D graphic;   
   private Color backgroundColour;   
   private Image canvasImage;   
   private List<Object> objects;   
   private HashMap<Object, ShapeDescription> shapes;   
   /**   
   * Create a Canvas.   
   * @param title title to appear in Canvas Frame   
   * @param width the desired width for the canvas   
   * @param height the desired height for the canvas   
   * @param bgClour the desired background colour of the canvas   
   */   
   private Canvas(String title, int width, int height, Color bgColour)   
   {   
    frame = new JFrame();   
    canvas = new CanvasPane();   
    frame.setContentPane(canvas);   
    frame.setTitle(title);   
    canvas.setPreferredSize(new Dimension(width, height));   
    backgroundColour = bgColour;   
    frame.pack();   
    objects = new ArrayList<Object>();   
    shapes = new HashMap<Object, ShapeDescription>();   
   }   
   /**   
   * Set the canvas visibility and brings canvas to the front of screen   
   * when made visible. This method can also be used to bring an already   
   * visible canvas to the front of other windows.   
   * @param visible boolean value representing the desired visibility of   
   * the canvas (true or false)    
   */   
   public void setVisible(boolean visible)   
   {   
    if(graphic == null) {   
     // first time: instantiate the offscreen image and fill it with   
     // the background colour   
     Dimension size = canvas.getSize();   
     canvasImage = canvas.createImage(size.width, size.height);   
     graphic = (Graphics2D)canvasImage.getGraphics();   
     graphic.setColor(backgroundColour);   
     graphic.fillRect(0, 0, size.width, size.height);   
     graphic.setColor(Color.black);   
    }   
    frame.setVisible(visible);   
   }   
   /**   
   * Draw a given shape onto the canvas.   
   * @param referenceObject an object to define identity for this shape   
   * @param color   the color of the shape   
   * @param shape   the shape object to be drawn on the canvas   
   */   
   // Note: this is a slightly backwards way of maintaining the shape   
   // objects. It is carefully designed to keep the visible shape interfaces   
   // in this project clean and simple for educational purposes.   
   public void draw(Object referenceObject, String color, Shape shape)   
   {   
    objects.remove(referenceObject); // just in case it was already there   
    objects.add(referenceObject);  // add at the end   
    shapes.put(referenceObject, new ShapeDescription(shape, color));   
    redraw();   
   }   
   /**   
   * Erase a given shape's from the screen.   
   * @param referenceObject the shape object to be erased    
   */   
   public void erase(Object referenceObject)   
   {   
    objects.remove(referenceObject); // just in case it was already there   
    shapes.remove(referenceObject);   
    redraw();   
   }   
   /**   
   * Set the foreground colour of the Canvas.   
   * @param newColour the new colour for the foreground of the Canvas    
   */   
   public void setForegroundColor(String colorString)   
   {   
    if(colorString.equals("red"))   
     graphic.setColor(Color.red);   
    else if(colorString.equals("black"))   
     graphic.setColor(Color.black);   
    else if(colorString.equals("blue"))   
     graphic.setColor(Color.blue);   
    else if(colorString.equals("yellow"))   
     graphic.setColor(Color.yellow);   
    else if(colorString.equals("green"))   
     graphic.setColor(Color.green);   
    else if(colorString.equals("magenta"))   
     graphic.setColor(Color.magenta);   
    else if(colorString.equals("white"))   
     graphic.setColor(Color.white);   
    else   
     graphic.setColor(Color.black);   
   }   
   /**   
   * Wait for a specified number of milliseconds before finishing.   
   * This provides an easy way to specify a small delay which can be   
   * used when producing animations.   
   * @param milliseconds the number    
   */   
   public void wait(int milliseconds)   
   {   
    try   
    {   
     Thread.sleep(milliseconds);   
    }    
    catch (Exception e)   
    {   
     // ignoring exception at the moment   
    }   
   }   
   /**   
   * Redraw ell shapes currently on the Canvas.   
   */   
   private void redraw()   
   {   
    erase();   
    for(Iterator i=objects.iterator(); i.hasNext(); ) {   
     ((ShapeDescription)shapes.get(i.next())).draw(graphic);   
    }   
    canvas.repaint();   
   }   
   /**   
   * Erase the whole canvas. (Does not repaint.)   
   */   
   private void erase()   
   {   
    Color original = graphic.getColor();   
    graphic.setColor(backgroundColour);   
    Dimension size = canvas.getSize();   
    graphic.fill(new Rectangle(0, 0, size.width, size.height));   
    graphic.setColor(original);   
   }   
   /************************************************************************   
   * Inner class CanvasPane - the actual canvas component contained in the   
   * Canvas frame. This is essentially a JPanel with added capability to   
   * refresh the image drawn on it.   
   */   
   private class CanvasPane extends JPanel   
   {   
    public void paint(Graphics g)   
    {   
     g.drawImage(canvasImage, 0, 0, null);   
    }   
   }   
   /************************************************************************   
   * Inner class CanvasPane - the actual canvas component contained in the   
   * Canvas frame. This is essentially a JPanel with added capability to   
   * refresh the image drawn on it.   
   */   
   private class ShapeDescription   
   {   
    private Shape shape;   
    private String colorString;   
    public ShapeDescription(Shape shape, String color)   
    {   
     this.shape = shape;   
     colorString = color;   
    }   
    public void draw(Graphics2D graphic)   
    {   
     setForegroundColor(colorString);   
     graphic.fill(shape);   
    }   
   }   
  }   

2.Picture


 /**   
  * sebagai media penampil gambar   
  *   
  *   
  *   
  *   
  *    
  *    
  * @author Muhammad Irfan   
  * @version 1.1   
  */   
  public class Picture   
  {   
   private Square wall;    
   private Square window;   
   private Square window1;   
   private Triangle roof;    
   private Circle sun;   
   /**   
   * Constructor for objects of class Picture   
   */   
   public Picture()   
   {   
    // nothing to do... instance variables are automatically set to null   
   }   
   /**   
   * Draw this picture.   
   */   
   public void draw()   
   {    
    wall = new Square();   
    wall.moveVertical(80);   
    wall.changeSize(100);   
    wall.makeVisible();   
    window = new Square();   
    window.changeColor("black");   
    window.moveHorizontal(10);   
    window.moveVertical(100);   
    window.makeVisible();   
    window1 = new Square();   
    window1.changeColor("black");   
    window1.moveHorizontal(60);   
    window1.moveVertical(100);   
    window1.makeVisible();       
    roof = new Triangle();   
    roof.changeColor("blue");   
    roof.changeSize(50, 140);   
    roof.moveHorizontal(60);   
    roof.moveVertical(70);   
    roof.makeVisible();         
    sun = new Circle();   
    sun.changeColor("yellow");   
    sun.moveHorizontal(180);   
    sun.moveVertical(-10);   
    sun.changeSize(60);   
    sun.makeVisible();   
   }   
   /**   
   * Change this picture to black/white display   
   */   
   public void setBlackAndWhite()   
   {   
    if(wall != null) // only if it's painted already...   
    {   
     wall.changeColor("black");   
     window.changeColor("white");   
     roof.changeColor("black");   
     sun.changeColor("black");   
    }   
   }   
   /**   
   * Change this picture to use color display   
   */   
   public void setColor()   
   {   
    if(wall != null) // only if it's painted already...   
    {   
     wall.changeColor("red");   
     window.changeColor("black");   
     roof.changeColor("blue");   
     sun.changeColor("yellow");   
    }   
   }   
  }   

3.Triangle


 import java.awt.*;   
  /**   
  *   
  *    
  * @author Muhammad Irfan   
  * @version 1.0   
  */   
  public class Triangle   
  {   
   private int height;   
   private int width;   
   private int xPosition;   
   private int yPosition;   
   private String color;   
   private boolean isVisible;   
   /**   
   * Create a new triangle at default position with default color.   
   */   
   public Triangle()   
   {   
    height = 30;   
    width = 40;   
    xPosition = 50;   
    yPosition = 15;   
    color = "green";   
    isVisible = false;   
   }   
   /**   
   * Make this triangle visible. If it was already visible, do nothing.   
   */   
   public void makeVisible()   
   {   
    isVisible = true;   
    draw();   
   }   
   /**   
   * Make this triangle invisible. If it was already invisible, do nothing.   
   */   
   public void makeInvisible()   
   {   
    erase();   
    isVisible = false;   
   }   
   /**   
   * Move the triangle a few pixels to the right.   
   */   
   public void moveRight()   
   {   
    moveHorizontal(20);   
   }   
   /**   
   * Move the triangle a few pixels to the left.   
   */   
   public void moveLeft()   
   {   
    moveHorizontal(-20);   
   }   
   /**   
   * Move the triangle a few pixels up.   
   */   
   public void moveUp()   
   {   
    moveVertical(-20);   
   }   
   /**   
   * Move the triangle a few pixels down.   
   */   
   public void moveDown()   
   {   
    moveVertical(20);   
   }   
   /**   
   * Move the triangle horizontally by 'distance' pixels.   
   */   
   public void moveHorizontal(int distance)   
   {   
    erase();   
    xPosition += distance;   
    draw();   
   }   
   /**   
   * Move the triangle vertically by 'distance' pixels.   
   */   
   public void moveVertical(int distance)   
   {   
    erase();   
    yPosition += distance;   
    draw();   
   }   
   /**   
   * Slowly move the triangle horizontally by 'distance' pixels.   
   */   
   public void slowMoveHorizontal(int distance)   
   {   
    int delta;   
    if(distance < 0)    
    {   
     delta = -1;   
     distance = -distance;   
    }   
    else    
    {   
     delta = 1;   
    }   
    for(int i = 0; i < distance; i++)   
    {   
     xPosition += delta;   
     draw();   
    }   
   }   
   /**   
   * Slowly move the triangle vertically by 'distance' pixels.   
   */   
   public void slowMoveVertical(int distance)   
   {   
    int delta;   
    if(distance < 0)    
    {   
     delta = -1;   
     distance = -distance;   
    }   
    else    
    {   
     delta = 1;   
    }   
    for(int i = 0; i < distance; i++)   
    {   
     yPosition += delta;   
     draw();   
    }   
   }   
   /**   
   * Change the size to the new size (in pixels). Size must be >= 0.   
   */   
   public void changeSize(int newHeight, int newWidth)   
   {   
    erase();   
    height = newHeight;   
    width = newWidth;   
    draw();   
   }   
   /**   
   * Change the color. Valid colors are "red", "yellow", "blue", "green",   
   * "magenta" and "black".   
   */   
   public void changeColor(String newColor)   
   {   
    color = newColor;   
    draw();   
   }   
   /*   
   * Draw the triangle with current specifications on screen.   
   */   
   private void draw()   
   {   
    if(isVisible) {   
     Canvas canvas = Canvas.getCanvas();   
     int[] xpoints = { xPosition, xPosition + (width/2), xPosition - (width/2) };   
     int[] ypoints = { yPosition, yPosition + height, yPosition + height };   
     canvas.draw(this, color, new Polygon(xpoints, ypoints, 3));   
     canvas.wait(10);   
    }   
   }   
   /*   
   * Erase the triangle on screen.   
   */   
   private void erase()   
   {   
    if(isVisible) {   
     Canvas canvas = Canvas.getCanvas();   
     canvas.erase(this);   
    }   
   }   
  }   

4.Square


  import java.awt.*;   
  /**   
  *   
  *    
  * @author Muhammad Irfan   
  * @version 1.0   
  */   
  public class Square   
  {   
   private int size;   
   private int xPosition;   
   private int yPosition;   
   private String color;   
   private boolean isVisible;   
   /**   
   * Create a new square at default position with default color.   
   */   
   public Square()   
   {   
    size = 30;   
    xPosition = 60;   
    yPosition = 50;   
    color = "red";   
    isVisible = false;   
   }   
   /**   
   * Make this square visible. If it was already visible, do nothing.   
   */   
   public void makeVisible()   
   {   
    isVisible = true;   
    draw();   
   }   
   /**   
   * Make this square invisible. If it was already invisible, do nothing.   
   */   
   public void makeInvisible()   
   {   
    erase();   
    isVisible = false;   
   }   
   /**   
   * Move the square a few pixels to the right.   
   */   
   public void moveRight()   
   {   
    moveHorizontal(20);   
   }   
   /**   
   * Move the square a few pixels to the left.   
   */   
   public void moveLeft()   
   {   
    moveHorizontal(-20);   
   }   
   /**   
   * Move the square a few pixels up.   
   */   
   public void moveUp()   
   {   
    moveVertical(-20);   
   }   
   /**   
   * Move the square a few pixels down.   
   */   
   public void moveDown()   
   {   
    moveVertical(20);   
   }   
   /**   
   * Move the square horizontally by 'distance' pixels.   
   */   
   public void moveHorizontal(int distance)   
   {   
    erase();   
    xPosition += distance;   
    draw();   
   }   
   /**   
   * Move the square vertically by 'distance' pixels.   
   */   
   public void moveVertical(int distance)   
   {   
    erase();   
    yPosition += distance;   
    draw();   
   }   
   /**   
   * Slowly move the square horizontally by 'distance' pixels.   
   */   
   public void slowMoveHorizontal(int distance)   
   {   
    int delta;   
    if(distance < 0)    
    {   
     delta = -1;   
     distance = -distance;   
    }   
    else    
    {   
     delta = 1;   
    }   
    for(int i = 0; i < distance; i++)   
    {   
     xPosition += delta;   
     draw();   
    }   
   }   
   /**   
   * Slowly move the square vertically by 'distance' pixels.   
   */   
   public void slowMoveVertical(int distance)   
   {   
    int delta;   
    if(distance < 0)    
    {   
     delta = -1;   
     distance = -distance;   
    }   
    else    
    {   
     delta = 1;   
    }   
    for(int i = 0; i < distance; i++)   
    {   
     yPosition += delta;   
     draw();   
    }   
   }   
   /**   
   * Change the size to the new size (in pixels). Size must be >= 0.   
   */   
   public void changeSize(int newSize)   
   {   
    erase();   
    size = newSize;   
    draw();   
   }   
   /**   
   * Change the color. Valid colors are "red", "yellow", "blue", "green",   
   * "magenta" and "black".   
   */   
   public void changeColor(String newColor)   
   {   
    color = newColor;   
    draw();   
   }   
   /*   
   * Draw the square with current specifications on screen.   
   */   
   private void draw()   
   {   
    if(isVisible) {   
     Canvas canvas = Canvas.getCanvas();   
     canvas.draw(this, color,   
       new Rectangle(xPosition, yPosition, size, size));   
     canvas.wait(10);   
    }   
   }   
   /*   
   * Erase the square on screen.   
   */   
   private void erase()   
   {   
    if(isVisible) {   
     Canvas canvas = Canvas.getCanvas();   
     canvas.erase(this);   
    }   
   }   
  }   

5.Circle

 import java.awt.*;   
  import java.awt.geom.*;   
  /**   
  *  
  *    
  * @author Muhammad Irfan   
  * @version 1.0   
  */   
  public class Circle   
  {   
   private int diameter;   
   private int xPosition;   
   private int yPosition;   
   private String color;   
   private boolean isVisible;   
   /**   
   * Create a new circle at default position with default color.   
   */   
   public Circle()   
   {   
    diameter = 30;   
    xPosition = 20;   
    yPosition = 60;   
    color = "blue";   
    isVisible = false;   
   }   
   /**   
   * Make this circle visible. If it was already visible, do nothing.   
   */   
   public void makeVisible()   
   {   
    isVisible = true;   
    draw();   
   }   
   /**   
   * Make this circle invisible. If it was already invisible, do nothing.   
   */   
   public void makeInvisible()   
   {   
    erase();   
    isVisible = false;   
   }   
   /**   
   * Move the circle a few pixels to the right.   
   */   
   public void moveRight()   
   {   
    moveHorizontal(20);   
   }   
   /**   
   * Move the circle a few pixels to the left.   
   */   
   public void moveLeft()   
   {   
    moveHorizontal(-20);   
   }   
   /**   
   * Move the circle a few pixels up.   
   */   
   public void moveUp()   
   {   
    moveVertical(-20);   
   }   
   /**   
   * Move the circle a few pixels down.   
   */   
   public void moveDown()   
   {   
    moveVertical(20);   
   }   
   /**   
   * Move the circle horizontally by 'distance' pixels.   
   */   
   public void moveHorizontal(int distance)   
   {   
    erase();   
    xPosition += distance;   
    draw();   
   }   
   /**   
   * Move the circle vertically by 'distance' pixels.   
   */   
   public void moveVertical(int distance)   
   {   
    erase();   
    yPosition += distance;   
    draw();   
   }   
   /**   
   * Slowly move the circle horizontally by 'distance' pixels.   
   */   
   public void slowMoveHorizontal(int distance)   
   {   
    int delta;   
    if(distance < 0)    
    {   
     delta = -1;   
     distance = -distance;   
    }   
    else    
    {   
     delta = 1;   
    }   
    for(int i = 0; i < distance; i++)   
    {   
     xPosition += delta;   
     draw();   
    }   
   }   
   /**   
   * Slowly move the circle vertically by 'distance' pixels.   
   */   
   public void slowMoveVertical(int distance)   
   {   
    int delta;   
    if(distance < 0)    
    {   
     delta = -1;   
     distance = -distance;   
    }   
    else    
    {   
     delta = 1;   
    }   
    for(int i = 0; i < distance; i++)   
    {   
     yPosition += delta;   
     draw();   
    }   
   }   
   /**   
   * Change the size to the new size (in pixels). Size must be >= 0.   
   */   
   public void changeSize(int newDiameter)   
   {   
    erase();   
    diameter = newDiameter;   
    draw();   
   }   
   /**   
   * Change the color. Valid colors are "red", "yellow", "blue", "green",   
   * "magenta" and "black".   
   */   
   public void changeColor(String newColor)   
   {   
    color = newColor;   
    draw();   
   }   
   /*   
   * Draw the circle with current specifications on screen.   
   */   
   private void draw()   
   {   
    if(isVisible) {   
     Canvas canvas = Canvas.getCanvas();   
     canvas.draw(this, color, new Ellipse2D.Double(xPosition, yPosition,    
       diameter, diameter));   
     canvas.wait(10);   
    }   
   }   
   /*   
   * Erase the circle on screen.   
   */   
   private void erase()   
   {   
    if(isVisible) {   
     Canvas canvas = Canvas.getCanvas();   
     canvas.erase(this);   
    }   
   }   
  }   

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